Digital Foundry compared the console versions of the Dead Space remake

Digital Foundry compared the console versions of the Dead Space remake

Oliver Mackenzie (Oliver Mackenzie) from the Digital Foundry team had to test all the console versions of the remake twice Dead Space.

Initially, the video was supposed to appear last week – it touched on the problem of incorrect operation of the technology for optimization of Sheiding (VRS). But Ea Motive I released a patch that made corrections, so Oliver compared the versions of the game not only between the consoles, but also between the initial and updated versions.

Graphics

The first day version for PlayStation 5 showed not the best results. Because of VRS, strange graphic artifacts appeared, which were especially noticeable in the movement. The edges of the surfaces were jagged like a saw blade. The resolution of textures has also been greatly reduced.

The Xbox Series had the same problems, but not so pronounced. The resolution of textures fell in shaded areas.

After the update, the developers turned off VRS in all versions of the game. Now Dead Space It looks no worse than other new generation games.

In all versions of the https://nokyccasinos.org.uk/review/spins-heaven/ game, AMD FSR 2 resolution technology applies.1.2. The system uses low internal resolution of the frame and scalings the picture to high resolution. The difference between versions is insignificant.

A significant difference between different modes and consoles could not be found. Series S is only slightly inferior in the drawing of shadows.

The quality mode, unlike the performance mode, only includes the Ambient OCCLUSION function with rays tracing (RTAO). It gives more realistic shadows in the corners of the rooms and small areas with complex geometry. SSAO technology works in performance mode, which shade such places with a continuous area without details and gradient. But even with SSAO the picture in the game remains pleasant.

Performance

Xbox Series S works only in one visual mode, designed 30 frames per second. And this indicator is kept at this level almost always. The decline can only be observed in complex scenes with a large number of special effects. Sometimes you can see subsidence for 1-2 frames, but they do not affect user experience.

Xbox Series X by default uses productivity mode. It is 60 frames per second. Small FPS falls are also observed here, but they do not go beyond 1-2 frames.

At the same time, Xbox Series X in quality operates at 30 frames per second. And there are no problems here.

For PS5, the performance mode is also set by default. He gives stable 60 frames per second. Compared to Xbox, stability is lower, but there are no serious subsidence.

In quality mode, PS5 almost perfectly coincides in terms of the indicators with Xbox Series X. The game stably holds 30 frames per second.

At the same time, a patch that turns off VRS does not reduce performance, although this technology was created to save iron resources. It turns out that there was no need for it, writes Oliver.

In general, now developers can be praised for technical implementation Dead Space. The game works stably, although the problem with the "stuttering" on the PC is still not solved in it. But the developers are working on this, says Oliver.

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